If you want to try it out here is the windows exe/source. For the last few months, I had been working on a piece of software for the "festival" Artware 4. It was partially conceptually based on a piece that Arturo did a couple of years before: "Symbiosis". We have a virtual terrain projected on two walls. On the terrain, six "buildings" are initially created. From these buildings, "agents" spawn, moving around. The agents carry a slight mutation of the 'genetic material' of the building they come from. The agents follow simple rules for movement:
- Walk uphill if you're close to, or underwater
- Turn downhill if you're walking uphill too steeply
- Turn away from neighbours if it's "crowded"
- Turn towards neighbours if it's not crowded, slowing down if there are neighbours from different 'buildings', if stopped, build another building with neighbours and die