Adust is a multiplayer flying-around-a-city WebGL game I have been working on recently.
Personal game I have been working on, on-and-off in 2012
Working on this game at We R Interactive
Real-time network game library, written in Common Lisp.
I worked on 8 Realms from about December 2010 until I left Jagex in May 2011.
One of the coding standards. It's implemented with a single buffer with a history built into the colours.
The second, unreleased game, while working for Jagex.
Infinite smoke generator cacheable as a small loop.
A simple cloth simulator with a constraint based system. Right/left mouse buttons. Sorry it's not very usable.
LTree implementation just using some parameters from the mouse.
The first game I worked on at Jagex.
I used to jam this on the piano in Hostel Sol in Buenos Aires. When I got back to the UK, a year and a bit later, I recorded it using Rosegarden. http://wvr.me.uk/music/batanjig1.mp3
Common Lisp bindings for OpenGL/GLFW
Exhibited at Exposición Artware, in ICPNA in Lima April 2007. Built with Common Lisp, OpenGL, Pure Data.
A kind of sequencing+synthesising “instrument” I made with Pure Data. http://wvr.me.uk/music/blueberry.mp3
Found this cool shaku-hachi soundfont, so made some music with it in Rosegarden. http://wvr.me.uk/music/lust.mp3
Quirkiness made with Soundtracker.
From-memory soundtracker sequencing of a tetris theme. http://wvr.me.uk/music/blanktris.mp3
One of my favourite bits of music I made. Guitar and bass sampled into Soundtracker. http://wvr.me.uk/music/evolve.mp3
Recorded on an analogue 8-track